Interfaces & Mini project

For this week I’d like to write about how the interfaces have changed since the last time I posted screenshots of them. Here’s a link to that post and talk a little about a small game I made during my vacation a few weeks ago that I completely forgot to write about in the last post. More on that near the end of this post.

New interfaces

categoryselector

Inventory and store category selector to more easily find items of certain types. From left to right; ALL, WEAPON, CLOTHING, CONSUMABLE, QUEST, BOOKS, REAGENTS, KEYS and last MISC

charscreen

The character screen where you get an overview of your current stats, equipment and can distribute points in stats to improve them.

inventoryscreen

Inventory screen.

messagebox

Dialogue box with the choices laid out below.

newchargen

New character creator

questscreen

Quest interface with your current quests laid out in a list. Hovering a quest shows you the current quest description and state.

mapscreen

Map screen. The overworld is laid out in a 6×6 grid. You must have a map in your inventory to access this screen.

 

That other game – PLAY IT

Like I said in the beginning of this post, I made a small game as a distraction during my vacation this year and uploaded it on itch.io for anyone to play. The game is made in Unity and it’s an endless runner (like we don’t have enough of those already). Here’s a screenshot of it:skjermbilde-2016-09-07-00-25-19As you play you must go through an endless obstacle course, dodging the traps and reach the end. Once you reach the end, the camera pulls back and puts you back at the beginning for you to go again. The levels are also randomly generated and full of colors, with some powerups to pick up as well.