Gamepad support & World Map

For the past week I did some tweaking of input and writing some more of the lore to the game. Some new items, dialogue and the usual as well. The meat of the post is towards the end, regarding the world map and the plan ahead.

Improved gamepad support

In an effort to make the game enjoyable both in your computer chair or in the sofa playing on the TV, I’ve made some changes and improvements to the gamepad support in interfaces. If the game detects you are using a gamepad to play, icons for buttons will now appear on interfaces. Example below from the Inventory screen.


Gamepad icons on interfaces, signaling what buttons to press.

In this case, using the triggers changes the current screen and the bumpers change the category of items that are displayed. The font has also changed to a more fitting one that also looks better in low resolution than the old one. For those interested, the new font is 8514oem.

Message Boxes

I also made some changes to message boxes. Previously the choices you could make would be a static size and position, now they resize properly to fit the amount of choices. Another change is the ability to press 1-5 on the keyboard to make a selection without clicking it. The colors need some tweaking still.

Skjermbilde 2016-12-03 00.09.42.png

World Map

As mentioned in the previous post, the world map layout is also finished, though not all towns/areas are placed yet. Below is a screenshot from the spreadsheet layout of how the map should be once complete.

Skjermbilde 2016-12-03 00.15.12.png

Each bordered square equals to a map which is 40 x 30 tiles big(each tile is 32px), equaling to 1280px Width and 960px Height.Although the maps in reality are small, the zoom of the camera makes it feel much bigger than it actually is. I can make a more detailed post about it if anyone wants it.

The yellow island is the same one from that project at the beginning of this blog, found under the Desert Island category. I’m doing my best to recreate it in 001 with the most essential features and environments from that project.

Base game experience

The base game takes place in the green zone, Uspya (in lore meaning heartland), while the other ones are planned to be worked on primarily after the base game is in a reasonably complete condition and are added to the game through updates. Does that mean the game is technically Early Access? Leave a comment about it if you want! Some characters will talk about these areas as well as being mentioned in books and similar to give players a taste of what to expect when the regions become available. More details to come in the future. An idea I’ve been thinking about is actions you perform in regions have an effect on things in other regions. Not necessarily anything huge,  but it will definitely be strongly considered.

Oh yeah, the project has hit 7 months of development. New record! That’s all for this week, hope you come back!