Facebook, dungeon refresh & game jams

This past week I’ve primarily been working on refreshing some dungeons, recording audio and drawing sprites. I also made a Facebook page to autopost new blog posts over there. More on that later. I also helped out a good friend drawing some sprites for a game he made for a GameMaker Game Jam over the previous weekend, which you can download by going here.

Dungeon Refreshing

Some of the dungeons I made back when Tales was just in its infancy was in desperate need of a refresh, primarily in layout. My main focus has been a frozen manor in the northern parts of the game world. I ended up scrapping the whole thing and redoing it from the ground up instead. I’ve included some ancient screenshots below, and screenshots of the new layout below those again.

Old

New

The new layout also features loads of new sound effects and other small things to improve the atmosphere drastically. Can’t say much more without risking to spoil what is going on there, you’ll have to try and find it whenever the public beta is available(shouldn’t be too long).

Temporal Turmoil

r0fnosk

Temporal Turmoil is a fast paced puzzle platformer where a clone of yourself is spawned on a timer that follows your exact steps. You control Cat, a dude who has a cat named Dude. The game is free to download by clicking this link, it’s worth taking a look. Programmed entirely by Johnwo, and both of us made sprites for it.

Facebook page

As mentioned earlier, I made a Facebook page you can like to get new blog posts directly into your wall. No more needing to head over to Twitter or checking the blog for new posts if you’re unsure there is something new. Click here to check it out.

Other changes/additions

As usual, the list at the end of the post about other smaller changes and additions to Tales.

  • Added a storage box to banks and player houses where you can put items you don’t want to carry around all the time. Storage boxes are linked, similar to Stash Boxes in Diablo or a bank in any MMO.
  • Fixed shops
    • Prices were all messed up
    • Errors when hovering certain items
  • Lighting improvements
  • New hair styles, available at the barber shop
  • Fixed saving/loading (big one)
  • More variation in food and drink items
  • Started working on more animals

That’s all for this week. Please leave a comment below if you want me to start writing a new post every week, or if it should still be bi-weekly. Every week will results in shorter posts with less exciting stuff, while bi-weekly results in longer, more in depth posts. Bai!