Two weeks of beta

Two weeks of Tales’ beta is almost over. The feedback has been amazing, and way above any expectations I could ever have imagined. Over the week it has received over 150 views and over 60 downloads. Thank you all so much for taking the time to play and a massive thanks to those who have reported bugs. And last but not least, thank you so much to those who have donated to the development, even when you could have gotten the game for free. You people rock! It gives me the willpower to keep working on it.

Since Itch has its new feature with Devblogs, that’s where I’ll be posting the patch notes. This blog will instead be more focused on the content to come, plans and more in depth posts about what is currently going on with the development. Down below you’ll see some of the plans that are made for future content, coming out later this year.

New region – Cafror

The current region, alongside Uspya, to be developed is the region of Cafror to the south west. So far the general map layouts are more or less complete and waiting to be filled with crafting materials, NPC’s, quests, items and the whole package. The region consists of a total of 19 overworld maps, so it is a little smaller than Uspya in terms of overworld pixels, which is currently 36 overworld maps (each being 40×30 tiles or 1280×960 pixels)

Custom built house

Building your own house in games is fun. And because of that, I’m currently prototyping a custom housing system that will allow you to draw out walls for your own house in Tales of Astya. It’s far from done of course, but you can expect to hear more about it in the coming weeks.

Different ships sailing from port to port

Currently there’s only one ship in the game, and it only sails to one destination. The plan is to expand this to have more ships that sail between the ports so you don’t see the same ship names every time you visit a place. Not a massive thing and not really noticeable, but it adds a little more depth to the world which is always nice.

That’s all for this post. Before it ends, there should also be a new patch coming out this week, expanding and fixing the crafting systems in the game considerably with new recipes, ingredients and places to perform the crafting. Until then, have a good one!

Public beta now available on Itch.io

It’s finally here! The public beta for Tales of Astya is now available for download on itch.io! It’s been a long time coming, and now it’s finally here.

Click here to visit the download page

How to help out

If you want to help with the fixing bugs, the best thing you can do is use the in-game bug reporting tool or visiting this page (Google Forms) to report something. Inclusion of screenshots are greatly appreciated and will help speed up fixing considerably.

Update schedule

The plan is to release weekly patches when the most critical bugs have been fixed, with new content being added periodically. I will be making blog posts both here on this website and on itch.io using the new Devblog feature.

I’ve also recently begun streaming some development over on Twitch, and plan to continue doing this when fixing reported bugs and adding new content. Schedule for streaming is currently set to be between 17:00 (UTC +1) to 20:00 (UTC +1), hopefully every day. Join in and listen to some chill music and talk about game development. I will be posting on Twitter 10-15 minutes before starting a stream to give you a heads up.

Other changes/additions

Not too many this week, as most of my time has been spent replacing the old dialogue boxes with new ones.

  • Added safes with number combinations that hold large sums of money.
    • Codes can usually be found in the near vicinity of the safe.
  • Removed all 3D models and went back to using only 2D assets.
  • Some quest improvements

That’s all for now. I really hope you’ll download and try the beta, and report some glitches and/or bugs you come across. Until next time, have a good one.