New Dungeon & Discord Bot

For this week I’d like to talk a bit about a new dungeon that I’ve been working on for a while and the Discord bot I made a while ago for the 001 Discord Server which is available for anyone to add right now. More details in the bottom of the post, but if you want to read the basics, click here.

New Dungeon – Wizard Lair

Now that most of the core systems are in place, it was time to start working “full time” on a dungeon. Though I have started with some concepts of other dungeons, this is the first fully fleshed out one with a proper plot and storytelling. The dungeon consists of thee parts; The Laboratory, The Undercave and The Tower. There are currently four different ways of finding it, two of them being quests, random exploration and through notice boards.

skjermbilde-2016-10-23-10-30-10

Part of the Undercave. Work in progress, will probably change before release

Background

The dungeon is inhabited by a bunch of crazy wizards known as The Outcast after being thrown out of the more politically correct Ring of Wizards who do magic for the greater good of the people. And yes, you can join either of them but not both at the same time. This also applies to other factions that are enemies to one another.

In their lair, The Outcast attempt various experiments, both on humans and machinery. Each of the unique wizards found here have a special subject they excel in and will eventually share some of their knowledge with the player.

skjermbilde-2016-10-20-23-25-14

The Laboratory. Work in progress, will probably change before release

Other fixes and additions

  • Added a mailing system which allows the player to send mail to other NPC’s and receive money or items through the mail service.
  • Message boards have random notes placed on them which change periodically.
  • General AI improvements
    • NPC’s go inside at night and come out during daytime
    • Some NPC’s take out their umbrella when it rains
    • Calls for help
    • Reporting crimes
    • Comment on current weather and time of day
  • Improved system for day & night to allow more flexible color grading during gameplay

 

PartyBot

Back in September I started a small project of writing a bot for the 001 Discord Server to fetch news and replace the then unavailable bot. PartyBot does a variety of things to spice up the chat with a little extra, such as hosting duels between online users and serving drinks. He/she/it is also able to search the internet using Duck Duck Go, find a random XKCD comic and flip coins for those harder decisions. It’s free, obviously, and can be added by clicking here! If you want to read more about it and all the features, click here!

That’s all for this week, cya in the next post!

Interfaces & Mini project

For this week I’d like to write about how the interfaces have changed since the last time I posted screenshots of them. Here’s a link to that post and talk a little about a small game I made during my vacation a few weeks ago that I completely forgot to write about in the last post. More on that near the end of this post.

New interfaces

categoryselector

Inventory and store category selector to more easily find items of certain types. From left to right; ALL, WEAPON, CLOTHING, CONSUMABLE, QUEST, BOOKS, REAGENTS, KEYS and last MISC

charscreen

The character screen where you get an overview of your current stats, equipment and can distribute points in stats to improve them.

inventoryscreen

Inventory screen.

messagebox

Dialogue box with the choices laid out below.

newchargen

New character creator

questscreen

Quest interface with your current quests laid out in a list. Hovering a quest shows you the current quest description and state.

mapscreen

Map screen. The overworld is laid out in a 6×6 grid. You must have a map in your inventory to access this screen.

 

That other game – PLAY IT

Like I said in the beginning of this post, I made a small game as a distraction during my vacation this year and uploaded it on itch.io for anyone to play. The game is made in Unity and it’s an endless runner (like we don’t have enough of those already). Here’s a screenshot of it:skjermbilde-2016-09-07-00-25-19As you play you must go through an endless obstacle course, dodging the traps and reach the end. Once you reach the end, the camera pulls back and puts you back at the beginning for you to go again. The levels are also randomly generated and full of colors, with some powerups to pick up as well.

 

So much new stuff!

Even though it has been three months since the last post, Tales of Astya is still well and alive. Over the past three months a lot has been added or changed, so let’s go through them step by step. Mobile readers beware of lots of screenshots.

Day & Night System

We’re starting with one of the biggest additions, the day and night system. Time now advances properly with transitions between night, dusk, dawn, morning and midday lighting.

The time of day affect various things, such as the open state of stores and what beasts will spawn in the wild. NPC’s also change their dialogue based on the current time.

Weather System

Alongside the new day and night system is also a revamped weather system with rain and thunderstorms. During rainstorms the maps get darker and the fog more intense, making it harder to see properly. All the overworld maps also have their own unique chance of rain and thunder happening. During thunder all characters in the current map have a chance of being struck, dealing extra damage. Damage and chance is increased further by walking in water.

Crafting & Gathering

Crafting is also in! It wouldn’t be a open world game without it, right? Brew your own potions and alcoholic drinks as well as cooking delicious food. The things you are able to craft is based on your Intelligence attribute and what recipes you have learned. New recipes are found in cook books, notes and through talking with people around the world. Ingredients can either be bought from stores or gathered in the wild. If you’re trying to craft a potion or alcohol, you’ll also need something to store it in, such as a bottle or a vial. These can be bought or found throughout the game.

gatheringIn the GIF above you can see the action icon(those flowers) for gathering a crafting reagent as well as the small sprite change for each type of reagent. The icon will probably be changed sometime during further development.

Separate interior mapsinteriormap

With the addition of the day/night system and new weather effects, a big change in map design had to be introduced. Previously, houses were open and you could see inside because there were no roof tiles. Now however, interiors are their own separate maps. This allows for them to have a much greater level of detail, as well as improving the performance of exterior maps.

That was pretty much what I wanted to share for this post. I’ll do my best to have another one ready next week, talking about more features and changes as they’re implemented. Until then, take care!