Lots of progress & public demo (soon)

For the past three weeks I’ve been working hard on Tales of Astya, adding several new features and tons of new art assets. Here are some of the new things added;

  • Lock picking
  • Simple crime system
    • Player bounty
    • Jail
    • Bribing
  • Improved animations
  • More audio sources
  • Particle animations
  • More quests
  • More interactive environments
    • Some interactions are skill based
  • Movement changes based on alcohol level
  • Lantern and other equippable light sources
  • 10 new sub-maps (Caves, dungeons etc)

New Action Icons (click to enlarge)

Since it has been a while since the last post, there are also some new screenshots available! Click to enlarge.

Public Demo (soon) & Testing

I’m aiming to release a playable alpha on July 8. After this alpha is released, the plan is to continue development and finish the game before releasing the complete version. If you want to join the testing program, send me a DM @Partysofa.

Thanks for reading, have a good day.

Engine 001

It’s been a while since the last post. The reason is my switch over to Engine001 and working on some projects there. It has taken up so much of my time, getting back into the saddle with where I started was more fun than I imagined! I even came up with a working title; Tales of Astya. It’ll probably change, but for now it shall stay.

What I’ve been working on is a small 2D action RPG, standard for the engine. I’ve put a lot of work into the concept of “open ended quests”, meaning quests can end in several ways. So far it has gone well and the plans have been expanded. The game consists of 36 map screens, laid out in a 6×6 grid. The player is free to move between these whenever he wants, but some areas are targeted more towards higher level characters. The environments are also highly interactive, with bookshelves to read from and containers to search for loot. I’ve developed some lore and feel of the world, more on that in future posts. Don’t want to spill the beans all at once after all.

reading

Checking out some books

As of yet there isn’t really any main story. The main point of the game is players making their own stories by doing the quests in the way they see fit, being either good or evil. Or something in between.

As per usual I’m trying new methods of creating art, and this time I decided to try out rendering a 3D model to 2D frames for the animations of the game characters. The setup looks like this, with 8 cameras that render out the different angles.blenderRender

After rendering a direction, I import the frames to 001 and start slicing up the different body parts to fit the layered clothing system. After some tweaking, I ended up with this:walk

I’m planning to release a small test version in about a month, I just have to finish up some of the initial quests you find and the level designs and we should be good to roll. Gonna be nice to actually release something for once.

That’s all for this week, cya next tuesday.