Development update

​Hi there! It’s been a while since the last update, so I’m writing this to let you know that yes, the project is ​not ​dead and still in active development, though there will still be some time until the next patch is out. My current goal is to finish up the Cafror region before pushing the next patch, which is starting to near completion in terms of map design, quests, items and NPCs. Below is a stitch of how it currently looks. The brown/gray blob in the top left is part of something else, so don’t worry about that just yet.

​As you can see, it’s a rather large area, consisting of 19 overworld maps and a bunch of interior/cave/dungeon maps. I’ve been spending a lot of time on creating tile sets to make each location feel more unique, as well as polishing and fixing up the various clothes/armor sprites used on NPCs. Many of the older tiles have also been updated slightly, my art “skills” have grown quite a bit since they were drawn over a year ago.

I am also working on a new map system, similar to what you find in similar games instead of the grid based one that is currently in the game.​

Please note that this GIF is a work in progress and not representative of the complete product.​This new map screen will make navigating much easier, as it properly marks your current location and displays all discovered locations (unless you have a map for that region, then it’ll show the most important ones). Custom markers is in progress as well, allowing you to mark locations for later, possibly with custom labels/notes for each.  Exciting!

That’s all for this post. Make sure to stop by the Discord server​ and/or follow me on Twitter​ for updates outside of this devblog.

New Dungeon & Discord Bot

For this week I’d like to talk a bit about a new dungeon that I’ve been working on for a while and the Discord bot I made a while ago for the 001 Discord Server which is available for anyone to add right now. More details in the bottom of the post, but if you want to read the basics, click here.

New Dungeon – Wizard Lair

Now that most of the core systems are in place, it was time to start working “full time” on a dungeon. Though I have started with some concepts of other dungeons, this is the first fully fleshed out one with a proper plot and storytelling. The dungeon consists of thee parts; The Laboratory, The Undercave and The Tower. There are currently four different ways of finding it, two of them being quests, random exploration and through notice boards.

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Part of the Undercave. Work in progress, will probably change before release

Background

The dungeon is inhabited by a bunch of crazy wizards known as The Outcast after being thrown out of the more politically correct Ring of Wizards who do magic for the greater good of the people. And yes, you can join either of them but not both at the same time. This also applies to other factions that are enemies to one another.

In their lair, The Outcast attempt various experiments, both on humans and machinery. Each of the unique wizards found here have a special subject they excel in and will eventually share some of their knowledge with the player.

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The Laboratory. Work in progress, will probably change before release

Other fixes and additions

  • Added a mailing system which allows the player to send mail to other NPC’s and receive money or items through the mail service.
  • Message boards have random notes placed on them which change periodically.
  • General AI improvements
    • NPC’s go inside at night and come out during daytime
    • Some NPC’s take out their umbrella when it rains
    • Calls for help
    • Reporting crimes
    • Comment on current weather and time of day
  • Improved system for day & night to allow more flexible color grading during gameplay

 

PartyBot

Back in September I started a small project of writing a bot for the 001 Discord Server to fetch news and replace the then unavailable bot. PartyBot does a variety of things to spice up the chat with a little extra, such as hosting duels between online users and serving drinks. He/she/it is also able to search the internet using Duck Duck Go, find a random XKCD comic and flip coins for those harder decisions. It’s free, obviously, and can be added by clicking here! If you want to read more about it and all the features, click here!

That’s all for this week, cya in the next post!