Quests & Character Generator

For the past two weeks I’ve mostly been working on writing quests and whatnot, therefore no post last week. I’ve also made some other smaller additions of course, more details below. New art and maps aren’t such a high priority right now, as it’s mostly done. The focus forward will be on adding in all the quests and characters, which means posts will be less frequent (not every week, but definitely every two weeks). Let’s jump in.

Questlines

For the most part I’ve been working on the questlines related to the Outposts,  one of the primary factions you interact with. To begin either of them, you have to travel to the West Outpost and talk with the commander, telling him a skill you’re most sufficient in, which determines which of the outposts you are sent to (East, North, South). So far I’ve only worked on the North Outpost quests, amounting to six so far. There’ll be more as time goes on, of course.

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The North Outpost

You might wonder, what are these Outposts? They are the primary quest hubs for advancing the main story and are spread to each of the four corners of Uspya. Each of the Outposts have a commander, a smith, a trainer and some soldiers stationed there. The blacksmiths each specialize in one kind of weapon/armor that they craft better than anyone else, but will only sell their best goods to those of higher rank or after completing some tasks for them. The trainers can help you gain some free experience points by completing their training tasks.

Deeper Character Creator – Homeland and backgrounds

A few posts ago, I wrote about the redesigned Character Creator. I’ve added two more tabs to it, allowing you to set your homeland and create a background for your character. Changing your homeland affects your stats, as each of them provides a +1 bonus to a specific statistic, as well as changing dialogue from time to time. EG people from Sedresh might not like a person coming from Usmor, or they might want to be their best friend and so forth. This can also affect trading to some degree. The background generator allows you to set your parents professions, your aspiration and your previous education. These settings determine what items, stats and money you start out the game with. EG; your father being a blacksmith starts you out with a iron sword.

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Work in progress.

Other changes/additions

  • Added a variety of cloaks to shield the wearer from rain and keep warm in cold environments.
  • Fixed various sprites and item icons.
  • Added magical wards, placeable by the player. Wards are temporary and stationary objects that attack enemies within range.
  • New types of plants and cooking ingredients.
  • Animated banners and flags to ripple in the wind.
  • Started work on some new enemy types
  • Added transition animation when sailing by boats.

That’s all for this week, thanks for reading!

Redesigns, factions & time flow

For the past week I’ve been working on a variety of things, primarily a small faction, changes to how time and quests work as well as interface redesigns.

Time

One of the changes to time is how it progresses. When the player walks from one edge of a map to another, time is currently advanced by 15 in game minutes to give a feeling of traveling a longer distance. It may change until release. Time also plays a role in some quests, requiring you to finish them within a certain amount of days. Some may also automatically fail if you take too long before starting/finding it, the dialogue of the quest giver can be different because no one helped them within a certain time frame or they may simply have moved on to somewhere else or died.

New Journal

In order to increase consistency of interfaces, I also made changes to the Journal, where you’ll now find your current quests and custom notes under proper categories. Creating custom notes requires you to have at least 1 piece of paper. Quest categories are also in, inspired by the Inventory screen. Below is a small example using placeholder quests. It still requires a bit of work, but it’s a proof of concept at least!

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The categories are as follow: All, Main, Misc, Treasure Hunts, Bounty Hunt, Faction and Custom Notes. The categories are easily switched between either by using gamepad bumpers or clicking with the mouse.

Treasure- and Bounty Hunt are two new quest types that can be found by either reading wanted posters or finding small maps/notes leading to greater loot. Bounty Hunts usually leads to a nice chunk of gold or some unique items, based on who placed the bounty.

New faction: Stargazers

The new faction is a small one and will not be joinable by the player. This new faction is called “Stargazers” and are  a small group of astronomers and munks. Their job is to look at the night sky and try to decipher what the alignment of the starry night sky mean and turn them into blessings for the people and the land. With a little bit of exploring, they may be the first faction the player will meet after starting a new game.

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Their astronomy tower and living quarters. No lighting effects are applied in the screenshot.

As with all other shrines and sanctuaries, the player may give tribute to the altars found within to receive unique blessings by the gods or just make the faction like them more.

Camera lerping

I also added in some camera movement which can be toggled either on or off in the options menu.
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That’s it for this week, until next week I hope to have applied the same changes as the Journal to the Factions screen as well as implementing more quests and fix at least a few bugs. Cya!