Arena, Trading & One Year Anniversary

For the past weeks I worked primarily on a new shop system and the arena. Last saturday was also the one year anniversary for Tales of Astya’s development, woah! I didn’t have much to post until now, but there’s some goodies because of the delay. I was also thinking about maybe making a small YouTube video showing some of the biggest changes through the year with some commentary. We’ll see. Let’s get into the posts, shall we?

Trading Changes

Trading has received a decent overhaul, improving performance slightly and adding a variety of new features, listed below:

  • Merchants now have a specific amount of gold available which can be increased by purchasing items and decreased by selling items to him/her.
    • Resets every three days, will probably be changed at a later time
  • Price changes based on the player being a member of their faction and your rank in that faction.
    • Each rank adds a 10% price difference
  • Only buying specific item types from the player
    • EG a blacksmith will only purchase weapons, armor and ore
    • EG an alchemist will only buy reagents and so forth
    • General stores still buy all types of items

 

Arena

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Arena exterior

The arena was one of the earliest side activities I added to the project, though it has been shown little love the past year. This has changed! The arena now contains a small campaign where you’ll have to fight your way to the top to become the Grand Champion. The arena has two activities you can partake in; Tournament and Skirmish.

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The main entrance of the arena where you sign up for tournaments and skirmishes.

The tournaments is the main campaign, where you’re pitted against strong opponents to defeat in order to advance to the next round. They still need to be balanced properly, and are intended to prove tough competition. Skirmishes on the other hand is a simple free for all, where the last man standing is the winner. Skirmishes yield little besides a few coins and is mostly intended for practice before the tournament.

Other changes/additions

  • Started work on a wiki that should be ready for launch
    • Details about lore, locations, items and all that easily available. Want a preview? Send a message through twitter or leave a comment below!
  • Added a telescope to look at the night sky
  • Various bug and glitch fixes

The wiki has taken a lot of time away from development, but it’s worth it in my opinion. That’s it for this week! Until next time, have a good one.

New Dungeon & Discord Bot

For this week I’d like to talk a bit about a new dungeon that I’ve been working on for a while and the Discord bot I made a while ago for the 001 Discord Server which is available for anyone to add right now. More details in the bottom of the post, but if you want to read the basics, click here.

New Dungeon – Wizard Lair

Now that most of the core systems are in place, it was time to start working “full time” on a dungeon. Though I have started with some concepts of other dungeons, this is the first fully fleshed out one with a proper plot and storytelling. The dungeon consists of thee parts; The Laboratory, The Undercave and The Tower. There are currently four different ways of finding it, two of them being quests, random exploration and through notice boards.

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Part of the Undercave. Work in progress, will probably change before release

Background

The dungeon is inhabited by a bunch of crazy wizards known as The Outcast after being thrown out of the more politically correct Ring of Wizards who do magic for the greater good of the people. And yes, you can join either of them but not both at the same time. This also applies to other factions that are enemies to one another.

In their lair, The Outcast attempt various experiments, both on humans and machinery. Each of the unique wizards found here have a special subject they excel in and will eventually share some of their knowledge with the player.

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The Laboratory. Work in progress, will probably change before release

Other fixes and additions

  • Added a mailing system which allows the player to send mail to other NPC’s and receive money or items through the mail service.
  • Message boards have random notes placed on them which change periodically.
  • General AI improvements
    • NPC’s go inside at night and come out during daytime
    • Some NPC’s take out their umbrella when it rains
    • Calls for help
    • Reporting crimes
    • Comment on current weather and time of day
  • Improved system for day & night to allow more flexible color grading during gameplay

 

PartyBot

Back in September I started a small project of writing a bot for the 001 Discord Server to fetch news and replace the then unavailable bot. PartyBot does a variety of things to spice up the chat with a little extra, such as hosting duels between online users and serving drinks. He/she/it is also able to search the internet using Duck Duck Go, find a random XKCD comic and flip coins for those harder decisions. It’s free, obviously, and can be added by clicking here! If you want to read more about it and all the features, click here!

That’s all for this week, cya in the next post!